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Showing posts with label paramotor. Show all posts
Showing posts with label paramotor. Show all posts

2/20/2023

Parastrike Now Available!

 








First purchaser and one day so far review... Very interesting and stable aircraft and now land and water craft (with wheels and floats). After owning the paramotor for over a year, I am comfortable with its controls and hud. This air craft is for the enthusiast flyer as it has a lot of detail and information to assimilate. The vehicle provides you with a lot of feedback as you are flying and is super fun to fly with friends and or solo. It floats as well and incudes a lot of interesting sounds from the get go. The creator is helpful and has good customer support. I have seen his vehicles grow better and better and Mr. Core has provided many updates throughout the years. I dont want to spoil the fun of your first flight with too much info but you wont be sorry if you decide to pick this up. - Cheers, Jazz

Creator: Encripton Core

secondlife:///app/agent/755bb04e-8529-4673-b1ed-bad767e712e4/about

Only vendor location at the moment:

http://maps.secondlife.com/secondlife/Masocado/50/243/81

Price: $975L

Personal demo is not available at the moment unless requested.

7/29/2022

Second Paramotor Update


Second Paramotor


You can find our Vehicles & Tools Updates page here: https://www.driversofsecondlife.info/p/vehicles-tools-updates-ii.html

You can find the motorized parachute made by Encripton Core here.

Whats new in the version 1.1.32.02

  • New command mcs - toggle attempt to fix paramotor x-axis jerk when crossing region line in MLS mode
  • New command css - toggle sound crossing region
  • New command rn - toggle display region name when crossing
  • New command wind# (0-9) - new feature Second Life amplitude Wind (llWind) default 3(variable in Desc 'e')
  • New command wi - wind info - toggles the wind information in the text HUD.
  • New command fuel Toggle Fuel
  • The 'txt' command now has 3 modes: None,Always,Auto.
  •  SPM_HYROSCOPE_HUD_EXT still disables the text HUD when the engine is started.
  • Slightly changed agent algorithm in mouselook mode (double detection at intervals)
  • Fix: adjusted avatar positions are now not reset after you take the object Paramotor(without resetScripts) and rez it again.
  • If you have done 'Reset scripts' always TAKE the Paramotor and REZ it again.
  • When safe chute control then default animation SitRelax.