Since 2017

Visit Drivers of Second Life

Questions?

Name

Email *

Message *

Search Topics In Posts

Showing posts with label Aircraft. Show all posts
Showing posts with label Aircraft. Show all posts

5/23/2023

Reducing the Risk of Simcross Crashes for Beginner Pilots


So, you've decided to try flying in SL!

You've bought a cool aircraft! You've rezzed it! You've learned how to start it up, you've learned the controls, you've taxi'd up to the runway! And you've taken off...so many times! But it seems like every time you take to the skies, you lose control of the plane after only a few simcrossings and...well...flight over! Maybe it has gotten to the point where you are now thinking, "This is stupid! I can't fly in SL! And who are all these idiots out there flying all over SL? They must be crashing all the time! It's a waste of time even trying! And I wasted L$3000 on a plane I can't even fly! I even rented a hangar/office/parking place at an airport, which is now useless! That's it! I give up...I QUIT!"

So...yeah. Guess what! That was me in the fall of 2022. I got so frustrated with bad simcrossings that I almost quit flying altogether. Instead, I took a step back, took a deep breath, and decided to ask around, do some research, and experiment. At first, after a few changes, I noticed improved flying with fewer simcross crashes. After more hunting and pecking around for information to adopt, things started to really improve dramatically. In time I found myself flying vast stretches of Second Life with only the occasional simcross crash. Today, simcross crashes are rare for me, and they're usually the result of it being a bad day in the Linden server room (or me doing something really stupid! Hey, it happens and I can admit it!). And in the few instances when I do lose control of my aircraft, 99% of the time I can regain control of that aircraft and fly right on! So, how did I get to where I am today?

First things first: the following is based on my experiences. Your experiences may be different. Don't shoot this messenger if you disagree; he's only offering personal experiences that he hopes may help others. Second, no one thing that I am about to tell you should be taken as a fix-all. You have to consider all of these points. Together, I believe they will reduce your risk of simcross crashes. Third, some of these may also apply to boating, or to a lesser extent driving vehicles, or whatever other modes of transportation are out there. How much of a difference will you experience? Maybe a lot; maybe little, maybe nothing. We are all in different situations: old computer vs new; fibre vs cable; Windows vs Mac; desktop computer vs laptop, persistent users vs non-persistent. So it really depends.

Six ways to a potentially better flying experience

I won't bother discussing things like sim corners; by now we should all know about that particular issue. So with that, let's take a look at the factors I identified for better flying based on my own experiences:

  • Cut down your inventory size;
  • Reduce your avatar complexity / unneeded scripts on your avatar;
  • Save yourself a "Pilot outfit" that works for you;
  • Monitor your passengers' "data baggage";
  • Watch your speed of travel;
  • A little trick to hopefully regain control of your aircraft.

Cut down your inventory size

Many may not realize that wherever you travel in SL, your inventory follows you. That means that when you cross from one sim into another, Linden Labs servers have to transfer your entire inventory from one sim to the next. Granted, modern servers are pretty quick. But if you have an inventory of, say, +100,000 items, you might be pushing things while trying to pilot an aircraft - particularly given the two recommendations that follow this first one. When I reviewed my inventory, I was shocked by how much junk I had acquired over the years; I had things going back to day one when I joined SL. I don't even know how I acquired most of it. And I didn't even recognize what a lot of it was! So I took a couple of hours and deleted a lot of that junk and ended up with an inventory that was only about 25% of what I started with. If you review your inventory, there's a possibility (no, probability!) that you will find a lot of items you don't need, a lot of it you forgot you even had, and some of you don't even know what it is or how you got it. You've never used it, you'll probably never use it, and SL is lagging your sim crossings by trying to instantaneously transfer junk you don't even use from one sim to the next while you're flying across the grid. 

Recommendation: 

Delete those items you don't use, need, or even know about! Then remember to empty your trash - because if you don't empty your trash, you're just dragging that same junk around in a different folder. Go Avatar >> Inventory >> Trash; right click >> Empty Trash on it! Done and DONE!

Reduce your avatar complexity

So you want to look cool when flying! Great! But just keep this in mind - on top of all those junk items in your inventory, the data lag that comes with a high complexity avatar and outfit just means you've got the Linden servers working overtime transferring even more of your data from sim to sim so you can look cool. What is Avatar Complexity? Basically, this is a number rating of your avatar and the complexity of data it is carrying around SL: the higher your complexity, the more difficult it is for SL to draw your avatar. Your avatar complexity rating can be a number anywhere from just a few hundred to hundreds of thousands(!). It is calculated by your avatar's shape, the clothing it is wearing, and any attachments; think "body parts, jewelry, glasses, shoes, clothing, HUDs, AOs, and on and on and on." (Personal note: I have a pair of hiking boots that have a complexity of over double my pilot's avatar/uniform!) They can be some of the most detailed objects in SL - and therefore data-heavy. That's more data you're dragging around SL. 

Recommendation:

Check your avatar's complexity by going Avatar >> Avatar health >> Show avatar complexity information - and you will see it as text floating over your avatar. If you find that your regular avatar that you use for other non-aviation activities in SL is data-heavy, you can start fixing that problem by getting a cheapie avatar from Linden just for piloting - go Avatar >> Choose an avatar. It's just a pilot avatar that you need, and who is going to see you cramped in an airplane cockpit 100m above the surface? You can use your high end avatars for everything else in SL. Personally, I get by just fine with an avatar complexity of ~8,000, including pilot uniform. And beware: if you are carrying passengers in your plane, their complexity can affect the success of your flight. More about that below.

Reduce or eliminate unneeded scripts on your avatar

As an extension to the above point, another way of looking at Avatar complexity is how many scripts it is carrying around. Scripts contain data and they're also calculating things while you are in flight. Scripts are in tons of things. When I started trying to figure out why I was always suffering simcross crashes, I found out that I was wearing 93 scripts. Yup - 93! Add the data in those scripts to an inventory of over 100,000 items and look at that next to an avatar complexity of over 93,000. It's no wonder I couldn't fly across a simcrossing! Actually, it's no longer a mystery to me why I often crashed just trying to walk from one sim to another.

Recommendation:

Firestorm has a tool you can use to see how many scripts you are wearing; it's simply another way to look at your avatar complexity. Go Avatar >> Avatar health >> Scripts. A window will pop up listing all the scripts you are currently using. I'll bet you don't even know what some of them are for! If you don't need them for flying, detach them!

Save yourself a "Pilot outfit" that works for you

By now you should have a much leaner inventory, and hopefully a much lower avatar complexity and have detached a pile of scripts that were crashing you at simcrossings. Maybe you have also found a pilot's uniform that is low/no script that is working for you. As for me, my standard pilot outfit and HUDs I use for flying add up to only 5-6 scripts. That's it! Sure, it took time for me to put all that together. But can you imagine having to go through all that, deleting/adding, changing shirt/pants, etc, before every time you fly? Forget it! You want a one- or two-click solution so you can quickly put on the flying outfit that best works for you.

Recommendation:

Go Avatar >> Now wearing... and quickly review it, and if you're happy, hit "Save as" and give it a name like "My pilot outfit" because you don't want to have to do repeat all of the above every time you want to go flying. If you save a "My pilot outfit", now all you have to do is go Avatar >> outfits, find your "My pilot outfit" and right click and hit "Wear - Replace Current Outfit." You might even want to save several pilot outfits: one for corporate airline pilot (uniform), one for private pilot (casual clothes), one for fighter pilot (flight suit, helmet you've carefully fitted for yourself), etc.

Monitor your passengers' "data baggage"

So now you've told your friends that you're a pilot, and they're impressed! Now they want you to take them on a trip! Cool! How much data baggage will they be bringing along once they sit on your plane? They won't be able to stow it in any overhead compartment and forget about it. By "data baggage" I'm talking about the things I've listed in my previous points: inventory data, avatar complexity data / script data... Can you see where I'm going with this? I once took 7 people on a flight through Blake Sea...or at least I tried to. I had already long ago reduced my inventory, reduced my avatar complexity, and reduced my scripts to only the necessities and had a saved pilot uniform I could wear and remove instantly; so I was fine. But you can probably guess what happened next - after only about five regions, the plane left my control after a bad simcross and we all ended up at the bottom of Blake Sea. Not only did my passengers crash, they crashed me as well. Upon review (using a lag radar) immediately after the crash, I learned that the passenger with the lowest number of scripts had 40; the rest all had between 70 and 130 scripts. They were shocked that they were wearing so many scripts; some had no idea what a "script" was. They buy stuff, they wear it, they don't know it has a script(s). As my passengers and I were all staring at each other at the bottom of Blake Sea, I and the group host reminded everyone to remove any unnecessary scripts. After about 10 minutes of them removing scripts and me confirming it as their script numbers dropped on my lag radar, we teleported back to the airport for a second attempt. Long story short, the second flight attempt with all 7 passengers and myself lasted over an hour and everyone had a terrific time - with only one person suffering a bad simcross. Big difference!

Recommendation:

Tell your passengers in advance of the flight to show up with at least a minimum of scripts on their avatar. Granted, they are not going to sit around their SL home before the flight and reduce their inventory by several thousand items or scrap their high-end avatar just to take a flight with you. But this is a game of risk and probability - and for this one flight you can very likely reduce their risk of simcross crash significantly by ensuring they show up with the minimal amount of scripts possible; they could probably do it in just a few minutes.  The "lag radar" HUD I use is simply called...well..."Lag Radar." You can even use it on the plane or at the terminal as passengers show up for the flight. That's when you take a look at the lag radar; if you see someone with a lot of scripts, maybe you can warn them that unless they remove some scripts, SL is going to crash them and their flight will be.....well.....short! You've warned them, you've done your due diligence. There's not much more you can do.

Watch your speed of travel

If you take everything I have discussed up to here and throw in the element of speed, that's yet another consideration. I try to keep my throttle at a reasonable and feasible level. Of course, it will depend on the aircraft you are flying. But in my experience with, say, a D-300, I have the throttle at around 50% for takeoff; but then once in the air I drop it to 30-35%, or even 25% when flying above very narrow protected area rivers or roadways. Keeping my speed low just seems to give the servers that little extra time to transfer me across the simcrossing to the next region - not to mention making it easier for you to fly along those very narrow corridors without straying off an hitting a banline or orb; and that takes on greater meaning if you have many passengers on your plane all trying to near simultaneously cross a simcross. Also, I'm in no rush. And I'm pretty sure my passengers aren't flying with me for the speed; they're probably there to enjoy the flight, the scenery, the experience of simply going for a plane ride.

Recommendation:

Try to keep your speed at a reasonable level consistent with your aircraft's specifications - not just so you and your passengers can enjoy the view, but also to give the Linden servers a little more wiggle room to transfer yourself and a bunch of passengers from sim to sim.

A little trick to hopefully regain control of your aircraft 

Once you cross into a new region and find your aircraft controls no longer work, that's it! Your plane is flying on its own - a zombie plane. You have no control. You keep pushing buttons and...nothing! You even push them buttons harder...still nothing! And you know...you just know!...you are about to suffer a simcross crash and maybe even get kicked out of SL. Well, next time before you give up, maybe that doesn't have to happen...maybe there is a solution!

Recommendation 1:

First, as soon as you notice you've lost control, keep your fingers off the keyboard and see if the sim catches up and gives you back control of the plane. Typically, I wait about 1/3 the way across the sim. If you still haven't regained control, right click on the plane's body and click "Edit." This freezes your plane - indeed, it freezes your flight. Then wait about 5 seconds. Then quit out of "Edit" and try your controls again. If it worked, then fine. If it didn't work, try "Edit" again except this time raise the aircraft a few meters. Then quit out of "Edit." Chances are, you have regained control by this point. If not, try "Edit" a third time (with or without raising the aircraft a few meters via the blue up/down arrow). In my own case, I regain control of the plane 99% of the time using this method - both with and without passengers (I've even done it with marine vessels). And I suspect that the 1% of the time that I don't regain control is simply a case of the servers at Linden Labs just being in a "bad mood." We all know what that's like; we all experience it. 

Recommendation 2: 

If you have the Airport Waypoint HUD - HSI by Kaliska Bunny - available on SL Market Place - and if your experience is like mine, you can probably tell that you have lost control of the plane after a simcross when you notice that the "distance to destination" number in the top left of the HUD has frozen - let's say it has frozen at "875". In that case, put your plane in "Edit" mode, then watch that frozen "distance to destination" number stuck on "875". When you see that number suddenly change -  dropping instantly by a large number and now reading, say, 523 and dropping again - then you have regained control of your plane and can quit "Edit" and carry on with your flight. The recommendation is to develop the habit of turning your eye to that number on the HUD fairly regularly (like you do for your speed, altitude, world and mini-map, etc) to see if it suddenly stops after a simcross. If you don't have that HUD, you might want to consider getting it. Does this trick work with other HSIs? I don't know, I've only ever flown with the Bunny product.

Putting it all together

Reducing your inventory size, your avatar complexity / scripts on your avatar; saving yourself a "My pilot outfit", keeping your speed at a reasonable level; preparing your passengers in advance of a flight; and learning to "Edit" your plane out of a bad simcross crash. The big takeaway from all this is simple: you can go from depressingly short flights that crash after only a few regions and make you want to quit flying in SL, to flying for well over an hour across several hundred sims with no or relatively very few simcross crashes - and maybe even save up to 99% of the ones you experience. If you take a bit of time and focus on implementing the above few recommendations, I strongly suspect that your flying experience in Second Life could change - and radically! I went from almost giving up trying to fly in SL, to buying more planes, getting them custom paint jobs, renting travel offices/hangars/passenger terminals on four continents, having lots of fun playing GTFO!, and taking passengers across entire continents daily. 

Blue and clear skies to all and thanks for reading!

2/20/2023

Parastrike Now Available!

 








First purchaser and one day so far review... Very interesting and stable aircraft and now land and water craft (with wheels and floats). After owning the paramotor for over a year, I am comfortable with its controls and hud. This air craft is for the enthusiast flyer as it has a lot of detail and information to assimilate. The vehicle provides you with a lot of feedback as you are flying and is super fun to fly with friends and or solo. It floats as well and incudes a lot of interesting sounds from the get go. The creator is helpful and has good customer support. I have seen his vehicles grow better and better and Mr. Core has provided many updates throughout the years. I dont want to spoil the fun of your first flight with too much info but you wont be sorry if you decide to pick this up. - Cheers, Jazz

Creator: Encripton Core

secondlife:///app/agent/755bb04e-8529-4673-b1ed-bad767e712e4/about

Only vendor location at the moment:

http://maps.secondlife.com/secondlife/Masocado/50/243/81

Price: $975L

Personal demo is not available at the moment unless requested.

12/18/2022

Skyward Flying Club Shenanigans


I did not take this pic but had fun on yesterdays flight with the Skyward Flying Club hosted by Brandi URI: secondlife:///app/group/0bad58c1-81c1-a98e-6cf6-158aee539fb7/about
 

12/16/2022

AMOK Half Price Sale...


AMOK is having its annual half off sale till the end of the month. Great planes, choppers and ground vehicles as well. Cheers!

8/16/2022

Airport Waypoint HUD HSI Updates to Version 1.6

Airport Waypoint HUD HSI


Airport Waypoint HUD Indicators


Glide Slope Indicator



Features:
  • A waypoint HUD that also allows you to fly using an emulation of a real instrument.
  • The HUD uses notecards to record lists of airports and their positions.
  • Each airport can also have a runway heading and notes. Runway headings can use any angle :)
  • Multiple notecards can be used, organize lists of airports and/or routes with them.
  • Has two route modes of operation, where it will automatically set the next or previous waypoint as you progress through a journey.
  • World map beacon can be used as well.

7/29/2022

Second Paramotor Update


Second Paramotor


You can find our Vehicles & Tools Updates page here: https://www.driversofsecondlife.info/p/vehicles-tools-updates-ii.html

You can find the motorized parachute made by Encripton Core here.

Whats new in the version 1.1.32.02

  • New command mcs - toggle attempt to fix paramotor x-axis jerk when crossing region line in MLS mode
  • New command css - toggle sound crossing region
  • New command rn - toggle display region name when crossing
  • New command wind# (0-9) - new feature Second Life amplitude Wind (llWind) default 3(variable in Desc 'e')
  • New command wi - wind info - toggles the wind information in the text HUD.
  • New command fuel Toggle Fuel
  • The 'txt' command now has 3 modes: None,Always,Auto.
  •  SPM_HYROSCOPE_HUD_EXT still disables the text HUD when the engine is started.
  • Slightly changed agent algorithm in mouselook mode (double detection at intervals)
  • Fix: adjusted avatar positions are now not reset after you take the object Paramotor(without resetScripts) and rez it again.
  • If you have done 'Reset scripts' always TAKE the Paramotor and REZ it again.
  • When safe chute control then default animation SitRelax.

4/27/2022

Grid Drive Videos 20220423 NavHUD

It is a long-distance flight from Satori, starting with a road vehicle, flying through Bellisaria
to Jeogeot, and moving by a road vehicle on Jeogeot. Although the time was short, it was a thrilling journey and a battle with the security orbs on Bellisaria and Jeogeot.
Sponsor : Capital Moters

Zada Bury @ the Drivers of SL Grid Drive 2022-04-23 - 'honorable' intentions - (Photos UHD)

Kimberly McBlaze - Drivers of SL Grid Drive - 2022-04-24

It will start from 24:14 due to delivery trouble.

20220423 NavHUD Midnight Grid Drive by Pyo

Time line is in the description

4/25/2022

Reflection Pass Flight Maneuvers

In the performance event of the US Air Force acrobatics team "Thunderbirds", there is a technique called reflection pass, which matches the bottoms of the aircraft. We demonstrated this in Second Life.

USAF Thunderbirds Perform A Reflection Pass

The DSL Acrobat Team try this at Bellisaria Continent (Christi Charron & Pyo)

WhiteViking Team (Pyo & Pyon)

4/13/2022

Grid Drive Videos 20220409 NavHUD

 (1)20220409 NavHUD Midnight Grid Drive(Sound Replaced)@pyo

 

  https://youtu.be/DXHq_n-mcBY
Since it is a very long video, please refer to the timeline in the summary column from the URL of Youtube to see each scene.

Since the timeline is described in the explanation column, it can be referenced from any position.

updated URL my videos(Rewritten all audio tracks to avoid copyright)


(2)Kimberly McBlaze - Drivers of SL Grid Drive - 2022-04-10

 

  https://youtu.be/2jEhp6B4HBM


(3)Zada Bury @ the Drivers of SL Grid Drive 2022-04-09

 

  https://youtu.be/FCfLe7epcgE


These videos and photos were taken at Midnigh

1/08/2022

Vehicles We Use and Recommend

https://driversofsecondlife.blogspot.com/p/driver-vehicles-we-use-and-recommend.html

Updated 1.3.2022


3M's Enterprise

Mildred Marialla

ACS Scripted Cars Trucks Reasonably priced

https://marketplace.secondlife.com/stores/70210

http://maps.secondlife.com/secondlife/Ranunculus/126/187/33


ACS Scripts

Karen Vaher

ACS Vehicle Scripts

https://marketplace.secondlife.com/stores/32981

http://maps.secondlife.com/secondlife/Panhead/119/184/23


AleyMart

Free Vehicles

https://marketplace.secondlife.com/stores/161413


Amok Dynamics / Tumansky Heavy Industries (T M I)

Aeon Voom - Aircraft Wingtips

Aircraft - Vehicles

https://marketplace.secondlife.com/stores/23583

http://maps.secondlife.com/secondlife/Honah%20Lee%20Surf/130/134/23


Astral Technologies

Joe Sparrow

Aircraft and Watercraft

https://marketplace.secondlife.com/stores/5126

http://maps.secondlife.com/secondlife/Jadu/61/224/31


AWorks | Autoworks

Angie Xenga

Custom Scripted Vehicles

https://marketplace.secondlife.com/stores/43571

http://maps.secondlife.com/secondlife/De%20Campion/4/200/61


Capital Motors

Ashley204 Pizzaro

ACS Scripted Cars Trucks Vans

https://marketplace.secondlife.com/stores/96989

http://maps.secondlife.com/secondlife/Ambedkar/116/101/67


CHC Custom Cars

Cindy Henusaki

ACS Scripted Cars Trucks

https://marketplace.secondlife.com/stores/84388

http://maps.secondlife.com/secondlife/Grand%20Palaccio/192/43/1501


Cheermaster

Christi Charron

Vehicles and Tools

https://marketplace.secondlife.com/stores/90208


CLSA

CaithLynnSayes

Reasonably priced Aircraft

https://marketplace.secondlife.com/stores/160269


Culco Train and Military Aircraft

Mofafeikou

Rail box and Aircraft

https://marketplace.secondlife.com/stores/180803

http://maps.secondlife.com/secondlife/Pachylia/180/80/1801


CRF50 PitBike

Utilizator Mode

Dirt Bike

https://marketplace.secondlife.com/stores/44810

http://maps.secondlife.com/secondlife/Meteor%20Star/48/188/1548


Dani Aircraft

Daniels Fall

Aircraft

https://marketplace.secondlife.com/stores/78931

http://maps.secondlife.com/secondlife/Sadoul/80/221/1301


D-LAB

dazai Voom

Air/Watercraft

https://marketplace.secondlife.com/stores/41308

http://maps.secondlife.com/secondlife/D%20LAB/10/131/3002

https://maps.secondlife.com/secondlife/Poecila/75/160/4006a


Dolphin Moth

SalsaAlley

Hydrofoil Sail Boat

https://marketplace.secondlife.com/stores/169052

http://maps.secondlife.com/secondlife/Newport%20Bay/26/147/22


DSA Aeronautics

Drusilla Saunders

Aircraft

https://marketplace.secondlife.com/stores/28733

http://maps.secondlife.com/secondlife/Santa%20Catalina/56/39/22


Gamma Motors

Amariah Francis

Cars, Trucks and Bikes

https://marketplace.secondlife.com/stores/29030

http://maps.secondlife.com/secondlife/Gama/212/239/37


GEMC

Owen Lusch - BeckHan Ra

Cars Trucks

https://marketplace.secondlife.com/stores/16255

http://maps.secondlife.com/secondlife/NTBI/84/102/24Hermes


Flywalker Aviation Outfitters

LukeFlywalker Fittinger

Airport Supplies

https://marketplace.secondlife.com/stores/30345


Hotaru Motors

YumiHotaru

ACS and Custom Scripted Vehicles

https://marketplace.secondlife.com/stores/16255


http://maps.secondlife.com/secondlife/Yui%20Bon/121/50/3501



Husky Aviation

kev Barony

Aircraft




Infinity Freight

Atomic Infinity

GTFO Trucks and Trains

https://marketplace.secondlife.com/stores/16255

http://maps.secondlife.com/secondlife/Satellite/207/64/32


Laminar System

Tank Kwaszes

Aircraft

https://marketplace.secondlife.com/stores/32047

http://maps.secondlife.com/secondlife/Jadu/61/224/31


Manji Automotive Factory

Manji Nishizawa

Custom Scripted UK Style Sports Cars and Utility Vehicles

https://marketplace.secondlife.com/stores/16255

http://maps.secondlife.com/secondlife/Hakata/90/44/25


Maschinewerk Corp

6b61

Air Land and Sea Vehicles

https://marketplace.secondlife.com/stores/168348

https://maps.secondlife.com/secondlife/Envar/80/144/3596


Miche Marine Vehicles

Michie Yokosuka

Free Vehicles

https://marketplace.secondlife.com/stores/22448


Mostly Cars

Donovan Michalski

Free Racing Cars and Trucks

https://marketplace.secondlife.com/stores/213799


Moto Bazzi

RoxyCyn

Motorcycles Watercraft

https://marketplace.secondlife.com/stores/187782

http://maps.secondlife.com/secondlife/Lotus%20Isle/71/85/25


Neurolab Motor Sports

Ono Zinner

Sci-Fi Cyber Punk Vehicles

https://marketplace.secondlife.com/stores/17823

http://maps.secondlife.com/secondlife/Neurolab/55/86/26


Paramotor

Encription Core

Flying Motorized Parachute

http://maps.secondlife.com/secondlife/Raimondo/242/100/72


Piaggio Systems

Ape Piaggio

Watercraft Aircraft

https://marketplace.secondlife.com/stores/60333

http://maps.secondlife.com/secondlife/Dex/94/176/21


PSC Pro Street Cars

Scholes Devin

Cars Trucks

https://marketplace.secondlife.com/stores/21642

http://maps.secondlife.com/secondlife/Pro%20Street%20Cars/165/122/29


Rail Scooter

Marcel Vyper

Rail Scooter

https://marketplace.secondlife.com/stores/143093

https://marketplace.secondlife.com/p/Rail-Moped-Schienenmoped/5779121


Rene Marine Aviation

Rene Underby

ASK-13 and DG1000 Glider

https://marketplace.secondlife.com/stores/38508

http://maps.secondlife.com/secondlife/Maho%20Beach/57/143/30


Rubber Bunny

Kaliska Bunny

Vehicles and Tools

https://marketplace.secondlife.com/stores/121203

http://maps.secondlife.com/secondlife/Nautilus%20-%20Eshmun/21/21/23


S&W Spijkers & Wingtips

Tig Spijkers

Aircraft

https://marketplace.secondlife.com/stores/8526

http://maps.secondlife.com/secondlife/Honah%20Lee%20Trudeau/132/126/22


Shana Aircraft

Shana Carpool

Aircraft

http://maps.secondlife.com/secondlife/Meridas/232/219/3002


Shergood Aviation

Kelly Shergood

Aircraft

https://marketplace.secondlife.com/stores/50794

https://maps.secondlife.com/secondlife/Grunion/39/50/30


Shields Class 2 Sailboat

Bert Artis

Free nicely scripted mesh Sailboat

https://marketplace.secondlife.com/stores/116407

https://marketplace.secondlife.com/p/Shields-Class-sailboat-V2/7352166


Slaytanic Mechanic

Eldiablo Claven

Full perm vehicle parts

https://marketplace.secondlife.com/stores/155716

http://maps.secondlife.com/secondlife/Slatanic%20Mechanic/171/133/48


Starland Auto Mall

Starbuckk Serapis

Cars Trucks

https://marketplace.secondlife.com/stores/6358

http://maps.secondlife.com/secondlife/Sweetbay/24/52/30


Surplus Motors

Jules Catlyn

ACS Scripted Cars

https://marketplace.secondlife.com/stores/124438

http://maps.secondlife.com/secondlife/Camaro/90/92/24


SZYM

Will Szymborska

Cars

https://marketplace.secondlife.com/stores/13853

http://maps.secondlife.com/secondlife/NTBI/84/102/24


Tavor

Dianna Aura

Off Road Vehicles

https://marketplace.secondlife.com/stores/164761


TBM

bunnys Fride

Aircraft

https://marketplace.secondlife.com/stores/85548


TCX- 2 / Tiger Cat Aircraft Co

CatsEyeNebula6543

Aircraft

https://marketplace.secondlife.com/stores/183146

http://maps.secondlife.com/secondlife/Venrigalli/207/27/86


Teegle Horses

Teager

Animesh and Bento Rideable Equine

https://marketplace.secondlife.com/stores/128188

http://maps.secondlife.com/secondlife/Teegle/226/143/22


Terra Aeronautics

Cubey Terra

Vehicles Tools

https://marketplace.secondlife.com/stores/76


The Mesh Shop

Dutch Mainsail

Analyse Dean

Watercraft

https://marketplace.secondlife.com/stores/94614

https://marketplace.secondlife.com/stores/120514

https://maps.secondlife.com/secondlife/Dutch%20Harbor/142/142/25


ThisNThat

Cameron Rowley

ACS Scripted Cars

https://marketplace.secondlife.com/stores/161208


Tradewinds Yacht Club

Free Sail Boats

http://maps.secondlife.com/secondlife/Dex/138/49/25


Volta

Lyte Rae

Electric Cars

https://marketplace.secondlife.com/stores/51008

http://maps.secondlife.com/secondlife/NTBI/84/102/24


VSD Virtual SYL Design

SylviraMaus

Aircraft Bikes

https://marketplace.secondlife.com/stores/139305

http://maps.secondlife.com/secondlife/Venrigalli/161/106/86


Ultramesh / Cat & Cry

CatalinaHunter Resident

The Hunter series Aircraft and Watercraft

https://marketplace.secondlife.com/stores/168151

http://maps.secondlife.com/secondlife/Newport%20Bay/31/186/22


Wardog

AAI Analise Aerospace Industries

Analise Lameth

Cars Trucks

https://marketplace.secondlife.com/stores/164358


Water Horse

Tyrian Slade

Animesh and Bento Rideable Equine

https://marketplace.secondlife.com/stores/11887

http://maps.secondlife.com/secondlife/Water%20Horse/149/40/25


Zin Kustoms

ZinFur

Custom Scripted Vehicles

https://marketplace.secondlife.com/stores/217648

http://maps.secondlife.com/secondlife/Meighen/118/183/3001


ZSK Simulations

ZoraSlade Karu

Aircraft

https://marketplace.secondlife.com/stores/28590

http://maps.secondlife.com/secondlife/Jadu/61/224/31


ZZ Vehicles

Foneco Zuzu

Free Vehicles

https://marketplace.secondlife.com/stores/207730

http://maps.secondlife.com/secondlife/Ruthsburg/25/15/23

12/31/2021

Draco Monster STOL Bush Plane Updates

JimiXi and crew have recently updated the venerable Draco Monster STOL bush plane to version 1.1. The Draco is a lot of fun to fly and features scripting by Shana Carpool and lots of painting options. You can find one here: http://maps.secondlife.com/secondlife/Umansky/73/119/67

Draco Side View
Draco Side View

Draco Top View
Draco Top View

Draco Cockpit View
Draco Cockpit View