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1/08/2022

How To Obtain and Use the Navigation HUD

https://driversofsecondlife.blogspot.com/2022/01/how-to-obtain-and-use-navigation-hud.html

NavHUD

Grid Drives are usually slated to start on each Saturday of the month at approximately 11:30 AM and PM SLT time. Sometimes, the navHUD is released earlier in the day for early risers. It's always best to check the DSL groups notices or group chat on Friday or Saturday for current grid drive info. 

All current and past NavHUD's can be obtained in-world at the DSL World Headquarters aka "HQ" here via the archives and are released via the Notices of the Drivers of SL group info page and is usually announced in the group chat within the day/hour. 

You can either click on the Award on top of the filing cabinet to get the current single navHUD or click on the cabinet to get a month of navHUD drives in a folder of your choice.

Archives at HQ

Check DSL Group Notices


Once you obtain your NavHUD you are free to complete the drive when you want to. In-world group notices last two weeks before being automagically deleted from group notices. 

Note: Older DSL NavHUD's may or may not work properly because route locations and objects on the drive/grid may have changed or are no longer available. Rewards also may or may not be available on older drives.

Once you obtain your NavHUD you then wear/add. The navHUD will give you written directions on top of the hud and also in your Local Chat window. 

The NavHUD will also give you Audio directions, so if you have not already done so, turn up your sound so you can hear the directions as well while you are driving.

Please follow the Nav HUD directions given to you before you start asking questions in the DSL group chat. If all else fails, feel free to ask in the DSL Group Chat for help. Most likely there will be a lot of Drivers more than happy to assist you. Go Team :-)

The number one thing about the grid drive is to have patience. Let the NavHud load until it tells you it's ready in the Local Chat window.

Navigation HUD Features


Reroute : Re routes your route if you have not completed your route.

Reroute Symbol

Expand/Contract HUD : Opens and closes the NavHud to optional choices.

Expand / Contract HUD

Map to Next Rez Area : If you need a rez area, press and hold the green diamond with a yellow arrow and it will take you to the next closest rez area forward on the route.

Map to Next Rez Area

Redeliver Items : This will re-deliver items along the route you might have missed including the final reward.

Redeliver Items

Autopilot: If you are standing, running or flying, this will make your avatar walk, run or fly the leg you are on.

Autopilot
Load New Route Notecard : Loads a blue button menu to choose a new leg.

Load New Route Notecard

Load Legs


Jump to Next Leg : Loads the next leg and then shows you its starting location on the map, so that you can then TP there if you choose to. It may come with a warning.

Jump to Next Leg


Help Icon: (Click on the Question Mark) -> ( ? ) 

States:

"Hello, Congratulations, you are in possession of a Drivers of SL 'NavHUD!' 

To reach your pre-programmed destination, just move in a direction that will keep the guidance circle's pointer up at 12-o-clock.

The directional guidance circle is green when you are facing your next waypoint, and will turn to yellow, then eventually red, as you face further away from that goal.

Touch the circle to expand the HUD to display a wide set of drive-time options.

Along the way you may receive guidance and cautions about upcoming rez areas, fuel pumps, narrow roads or channels, turn directions and angles, etc.

Click on the barely legible little orange and black arrow sign if you are lost. You will be re-routed and happily on your way again.

Click on the small icon with the arrow pointing to the green diamond to bring up a map that will show you the next rez area, with an option to teleport there.

Click on the cardboard box with an outgoing arrow to get things redelivered to you if you lost a given item or failed to accept it when offered.

Click on the steering wheel to be auto-piloted during the navigation phase of the current leg.

Click on the box labelled 'next leg' if you are hopelessly stuck on either the navigation or quest phase of a driving tour leg.

To repeat this help at any time, click the little question mark icon you see near the directional guidance circle.

Sent to you is a texture explaining how to use most of the NavHUD features.

Finally, just printed in your chat window is a link you can click to teleport directly to the start of the route.

Thank you for using the NavHUD!

Click this to teleport to the starting point: Teleport to...(the starting point)"

1/03/2022

GTFO! Updates

GTFO Vendor 1.9.1
GTFO Vendor 1.9.1

The GTFO Hud has been updated to 1.9.1. Simply add your old hud and the new hud will download to your inventory. The new vendor will also be given to you in the folder. Please replace your old vendors if you use them.

1/02/2022

Configuring Visible Cargo with GTFO!

gtfo
GTFO Logo

Configuring Visible Cargo


If the vehicle is modifiable and tolerates changed links (ie, it won't explode if you add a box or two) you can add as many containers as the vehicle is raided for, and name them CARGO!x from 1 to how many the vehicle will hold. If you add more, extra containers may remain visible in the unloading process.

So, CARGO!1, CARGO!2, etc.

Depending on the load/unload time, items will be visible/vanish at blocks.

e.g. Containervessel Andrea Doria, all above of 12 container are visible/vanish at once.

Some vehicles needs a special procedure for unlinking/linking. Please consult the creators manual!

Since HUD 1.9.0 the cargo part got separated from the HUD main script.

To operate visible cargo, take your vehicle to edit and drop the !GTFO!CARGO V.1.9.0a into the content.

To configure, how the cargo appear, edit the VAPI-notecard content accordingly.

qty(cargo quantity) times secs(number of seconds to load each item) qty x sec can not exceed 115 seconds else last cargo will not show loading

sample: qty=6

secs=6

These figures will not replace actual carrying capacity of your vehicle only the loading/unloading of it.

Advanced Multi-Face, Compressible Cargo 


THIS WILL MOVE THINGS AROUND, SO MAKE BACKUPS

If you are an advanced scripter, you can set the following in the block's descriptions:

[ Prefix ] [ Number Of Containers In Prim ] [ Prim Size ] [ Prim Local Position ]

"CGO,0,<1,1,1>,<0,0,5>"

CGO - Prefix the API looks for, it wants to see this when it's scanning the link-set.

Faces - 0 or 1 = Single Container

If you have multi-element cargo prims, set up to 8 faces.

Prim Size - The vector size the prim will be expanded to when made visible

Prim Local Pos - the LOCAL position it will move the cargo to.

Happy GTFOing
2018 by Cam Maximus
2021 edited by Joan Moleno